


Tekken has perhaps always been the more balanced series, but it feels like lessons learned in the excellent Tekken 7 have this time made their way across to their tale of souls and swords.

The important thing is that this is a better, more confident game than its direct predecessor in practically every sense. Guest fighter Geralt of Rivia is also a joy to play as - even in a completely different style of game he moves in a style and tempo that is fully in keeping with his appearances in the Witcher - and that same level of attention has been put into all characters, even if some do appear to be reusing some of the work from the decent-but-flawed SoulCalibur 5. For my money, the SoulCalibur series' focus on different weapons and their attached fighting styles makes for one of the most inherently varied casts in fighting games, and that's no less true here. 21 is a decent number it's comparable to SoulCalibur 2, is more than the initial 2016 release of Street Fighter 5 and more than SoulCalibur, a game which I consider a high watermark both for the series and fighting games in general. More DLC will follow, too, including a season pass that sources have led us to believe will include another guest character and a range of series staples that didn't make the initial cut.

There's a respectable 21 character slots in the base game, though much fuss has already rightly been made of the fact that one fan favourite character is already available as day-one DLC. The result is an immediately more confident and fun release. Cues and systems have been ported over from the wildly successful Tekken 7, too, while the developers have clearly focused their backwards consideration on SoulCalibur and SoulCalibur 2, the most beloved entries in the series. Part of the success appears to be down to focus: there are less characters and less stages in SoulCalibur 6 than in its predecessor, but that allows the existing cast to breathe. The near-brush with death appears to have done Namco's second-string 3D fighter a whole lot of good however, as SoulCalibur 6 is infused with the sort of energy and heart that the series hasn't had since its classic second entry. For a "tale of souls and swords," soul was unfortunately what the SoulCalibur series seemed to be lacking most around the release of SoulCalibur 5.
